Spinning is where the spinning mods or me spin a wheel to determine whether you succeed or fail on a task. Different types of spinning: -Real fights If strength is higher than 10, you get 2 succeed tiles and 1 fail tile. If strength is less than ten, you get 2 fail tiles and 1 succeed tile. If you succeed, gain 5 warrior/strength exp/DP. -Playfights If warrior DP/strength is more than 5, you get 2 succeed tiles and 1 fail tile. If warrior DP/strength is less than 5, you get 2 fail tiles and 1 succeed tile. If a fail, you do not need to spin for an injury. If both cats spin fail, spin again. If you win, gain 3 strength, knowledge, or DP of your choice. If you fail, gain 0 exp/DP. -Leaving camp (kittens only) If warrior DP is more than 5, you get 2 succeed tiles and 1 fail tile. If medic DP is more than 5, get one extra succeed tile. If a warrior comes with you and has roleplayed with you at least twice before, get one extra succeed tile. If you succeed, gain 5 warrior DP. If you fail, you will be spun on the injury wheel. -Accessories You may spin for an accessory at registration, at apprenticeship, and at warriorship. You will not get to choose what accessory you get, only the color and how you wear it. If wanted, you can spend one warrior DP or warrior exp for a respin. After gaining an accessory, please register it in the project. There is no limit to how many accessories you may have. -Allies You may spin for an ally (pet/animal) at warriorship and apprenticeship. You will get three options to choose from per spin. There are no respins. If you already have an ally, you may not get another. This does not count for special allies obtained from annual raffles. More on allies and what they do in the ally project. -Poisoning (apprentice+ only) You may spin to poison a cat or a prey pile. When spinning to poison a prey pile, if your strength is more than 10, you get 2 succeed tiles and 1 fail tile. If it’s less than 10, you get 2 fail tiles and 1 succeed tile. If you are poisoning a cat, there are two factors to spinning that. If your strength is more than 10, you get 2 succeed tiles and 1 fail tile. If your poisonee’s exp (of any kind) is more than 10, then they get 2 succeed tiles and 2 fail tile. This will determine whether they get a spin on the injury wheel or not if YOU succeed. Example form for rolling fights: Examplepelt of exampleclan (strength/knowledge) VS. Othertail of otherclan (strength/knowledge) real fight/playfight. Comment thread Example form for leaving camp: Examplekit of exampleclan leaving camp (strength/knowledge) comment thread Example form for rolling accessories/allies: Examplepelt - accessory/ally - user - rank - Example form for poisoning prey pile: Examplepelt of exampleclan poisoning prey pile, (strength/knowledge) comment thread Example form for poisoning other cat: Examplepelt of exampleclan (strength/knowledge) poisoning othertail of example/otherclan (strength/knowledge) comment thread
Sorry if it’s confusing I sob.