I say kind of because yeah it's kind of weird, but it actually uses Mario d a raycasting sprite to sort of render what Mario can see in 3D! Granted it doesn't have textures but somehow I did this. Thank you to GriffPatch for the OG Project AND the raycasting scripts. All sounds and art is by Nintendo. Guys let's try and get Griffpatch to see this! Press I to make things invisible and R to bring them back. Also warning this is laggy, play here: https://turbowarp.org/1351730392 Even then turbowarp lags. Also I dare someone to beat the level with only 3D activated and you can't see Mario or the tiles. Arrow keys to move, up to jump, 0 for editor.