> follows much appreciated! My game is also case-sensitive, so if you are asked for example what seed you want, please type it in in lowercase/the same as what appears in the list shown! (eg; list says: orange-fruit, so write "orange-fruit" aswell) -----------------------------]] ~[[ KEYBINDS: Game Keybinds (only work in the game): 1. W-A-S-D to move 2. R to show Tool Inventory 3. Z to show progress/things you have achieved 4. P to show Current Objective (if there is one) In the cutscene, click to advance to the next part (if the animation has already ended.)
the first 10 followers I receive from Farming Simulator will be put onto a board in my game! > MakoTheNibbler >. >. > . >. >. > . >. > . >. It would mean a lot for me to get featured! Timeframe: I started making this game since 25 June to July 5! Credits: All sounds come from either Myinstants, Tuna Soundboard, or Pixabay. All gameplay code was done by me! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sep 05 2026 - Fixed watering a bit and seedbag softlock issue Sep 06 2026 - Watering was fixed again, seedbag is consistent now #art #music #games This project was created for a competition I was in, and I spent a lot of time working on it and I can proudly say that I'm happy with the final result. Even though it was a bit unconvenient balancing out my development time with daily activities like dinner or going out, it all turned out fine in the end. Thank you! Submission date: Jul 5 Project release: Jul 5 ~9PM