Genesis Sonic Engine is an updated version of Genesis Sonic Engine made by @tomicool that sets out to modernize the game and make it more flexible to fellow Sonic Game Makers with new features. Instructions are in game. Game Current Status: The game has been expanded to allow for new features, with more to come. This is some what of an incomplete update, consider 2.0 'Sonic 3' and 3.0 'Sonic & Knuckles'. 3.0 will be the first that I would you should use to make a Sonic Game. Following is an update log: Re-Rolled 2.0 - Flexibility and Game Creation Tools: Object System Character System Checkpoint System Rings Speed Shoes New Death Animation Updated Spawning Sprite Folders Re-Rolled 1.0 - General Improvements: New 3D Level Mode Debug Mode Semi-Level System Flexible Spawning Conversion To Tick-Based Engine Increased Level Quality Scroll Stopping Sonic Animation Handling Improved Slightly Reworked Collision Handling Scroll Locking & Bounding Slightly Reworked Input Handling Speed Moving Camera New Sprite Layer Handling
@tomicool - Original Engine @Supersonic_games - Updating @mariofan3629 - 3D Inspiration @teamblue565 - Sonic 3 Fall Sprite Team Megamix - Speed Shoes Jingle