just memorize also for this month, free admin and answers by clicking a and typing A4112A.(MUST BE EXACT OR IT WILL NOT ACCEEPT)
this game has exactly 16(half of the original) levels,like the original[1987]. why is in the bottom. The original Simon (and the 1987 reissue) was powered by a Texas Instruments TMS1000 4-bit microcontroller. This tiny chip had an incredibly small pool of RAM—just 32 bytes (which equals 64 "nybbles", or 4-bit chunks).The math behind storing the sequences reveals how tightly programmed this game was:Button representation: The game has 4 colored buttons. To represent 4 distinct options in binary, you need exactly 2 bits (\(2^2 = 4\)).Green = 00, Red = 01, Yellow = 10, Blue = 11The Sequence Storage: The programmer allocated a specific section of the RAM to act as an array holding the randomly generated game sequence. They dedicated exactly 64 bits (8 bytes) of storage to this array.The 32-Light Cap: Since each button press takes up 2 bits of memory, a 64-bit storage space can hold a maximum sequence of exactly 32 button presses (\(64 \div 2 = 32\)).Once you reach a sequence of 32 lights, the game array is completely full. The chip has no more memory left to generate or store a 33rd button step, triggering a special "victory" tune instead of continuing.