...yeah, I've just been kind of messing around I've been consistently working on Coalition each day though, the harder part is actually the code this time. I've been doing it on VR for some reason anyway, as I said on Steam, "my first somewhat complicated rig. at first I used shift + a to create new bones, but that was obviously problematic because it would be automatically parented to the origin bone. instead, I made separate bones for the gaps and deleted them once I no longer needed them."