5 cube icons, 4 primary color, 5 secondary colors, 3 glow colors, 2 ball, and 2 wave icons for a total of physically possible 1200 unique icon kits! (there are 7 cubes, 5 waves, 2 balls, 1 ship, and 7 primary secondary and glow colors each, for a total of 24010 total icons) a very inconvenient level editor(the project editor) and a slightly more convenient editor(the built-in one for pc only, (press p to pause, then later o when paused)), a plethora tiles; blocks~^, spike~^, half blocks^, half spike~^, ground spike, pads, orbs, triggers, cube and ball portals. other features planned in other updates. ^has a fading verion kinda like the invisible blocks in geometry dash ~has fake/no touch variants also with invisble block variants 9 levels. * means a star(they aren't fully implemented yet) the higher the number the harder the level. suggest diffuculty changes in th comments. lv 1 - 1* (introduces cube, spike, and basic blocks), 61 tiles lv 2 - 1* (introduces yellow pads), 61 tiles lv 3 - 2* (introduces yellow orbs) the longest level at 90 tiles lv 4 - 1* (introduces blue pads) (3*>1*), 61 tiles lv 5 - 1* (introduces ball gamemode, level bug fixed) (3*>1*), 61 tiles lv 6 - 2* (a test of skill also introduces pink pads and orbs and blue orb. mostly ball, also bug fixed here that was originally created when fixed the one for the prior level), 61 tiles lv 7 - 2* (introduces gravity portals), 61 tiles Avangelon - 3* (introduces mini portal), 61 tiles Inviswork - 3* (introduces fading tiles), 61 tiles Shiptown - 2* (introduces ship and black orb)