HI GUYS!!! I have had a lot of stuff going on lately, but this game is going to show you the BEST project I've ever made. It surpasses almost every platformer I've ever seen, and has: a boss fight, three enemies, a trade system, 5 upgrading crystals, and 25+ levels. It is 20+ hours of work, and 900+ blocks of code. I don't want to brag or anything, but I think that even GRIFFPATCH HIMSELF would be impressed. ----------------------------CONTROLS----------------------------- W,A,D to move around, hold W to jump higher, SPACE to restore your health mid-fight with an "on the go apple" (if you have one) and to kill the enemies, jump on them. they are a LITTLE glitchy, but if you find the right spot on their heads, I am sure you can stomp them. To buy items click on the trader, then press one to get on the go apples, or two to eat an apple there. For saving your game, press M to make a save code, double click it, and copy it. Then press B to dismiss your save code. start the game again, and press N to paste your save code, and continue a game. BUT BE WARNED, save codes DONT save your position, so you could get stuck in a wall. Oh, yeah, it doesn't save your current health, so that's cool. -------------------UPGRADES AND MONEY------------------- There are 5 upgrading crystals in my game. The first two you encounter may be the jump crystals. in the demo version, the level containing the jump duration crystal was the last, but now it is not. the other one you get from trading. then, after you have those crystals, you can get two more that you can't get otherwise. the life crystal, found above the first level, gives you an extra life if you die, very helpful. the other one allows you to run faster, found in the boss fight dungeon. the last one allows you to get more coins from defeating enemies and collecting coin items. The money system here is very simple, you collect coin items and defeat enemies to get coins, and then you click on the trader, and type the number of the item you want. -------------------------------PLOT----------------------------------- You are Darcube, just a normal guy. suddenly, in the caves you call home, you and your kingdom get attacked by the PureLightArmy and (WHY DOES SCRATCH HAVE GRAMMARLY???!!!???) PureLightLeader. you try to defeat the PureLightLeader, but you just got tossed down the trash chute by him instead. It's a miracle you survived. now you must succeed! ---------------------------ENEMY TYPES------------------------- in this game, there are three enemy types. PureLightEnemy: standard enemy. touch its sides to take damage, and its top to defeat it. PureLightStrider: this fast enemy wields not one, not two, not even THREE, but FOUR spears. again, touch its head to defeat it. PureLightGuardian: a stationary enemy, these guardians switch between two different costumes, one guarding its own head, the other just normal, making them hard to beat without the right timing. PureLightLeader: This brute is the first to have been created by the evil Pure Lightbulb. He took your upgrade crystals, terrorized your people, and then stuffed you down a trash chute. He is MUCH more powerful than any other enemy in the game, but if you are prepared, then you can take him! He dashes around, and you have to click on him, while ALSO defending Darcube. After eight clicks, you've beaten him! ---------------------------------BUGS-------------------------------- My game has quite a few bugs that I want to warn you about. These include: 1: Jumping on enemies sometimes STILL deals a bit of damage to you. 2: going upwards to a new level will LAG you and cause a LOT of glitching if there are still enemies on the level. 3: going to the right on levels higher than one will teleport your player to the right. this is a BAD effect, and I don't know how to fix it. 4: going through to other levels might send you back a bit, so always get a running start and jump. 5: If you have questions, or see a bug that isn't listed, feel free to comment.
credits to Griffpatch, because I used "scratch platformer tutorial" 1, 2, and 3, and used his SAVE GAME tutorial. everything else is ORIGINAL, BY ME, PATENT PENDING, ABSOLUTELY NEVER DONE BEFORE!!! (Probably)