This game can be played with 2-8 players. Each player chooses one of twelve colors (red, orange, yellow, green, blue, purple, silver, black, cyan, pink, brown or lime). The objective is to conquer all 42 territories on the map. The game map is similar to a map of Earth, but divided into 42 territories. Each territory is claimed by a player, then there is an initial reinforcement phase, and lastly, play begins. At the beginning of each player's turn is the Draft Phase. During this phase, the player receives reinforcements. The number of reinforcements depends on how many territories are controlled by that player, with bonuses for controlling a whole continent or using territory cards (explained below). After all reinforcements gained in the Draft Phase have been allocated, the Attack Phase begins. This is the most important phase of a turn. During the Attack Phase, you can attack other players to try and steal their territory. You can attack any number of times on your turn, including zero. You can only attack from a territory if it has 2 or more troops on it. To attack a territory, it must either be adjacent to the one you're attacking from, OR must have a bridge connecting the two territories. You can send up to 3 troops in for an attack, and the defending territory can send up to 2 troops in for defense. When an attack is declared, a battle begins, and a die is rolled for each troop involved in the battle. The highest rolls of each player are compared, then the second highest, if any. If the attacker's roll is higher than the defender's, then one troop from the defender's territory is destroyed. If the defender's roll is higher, OR a tie, then the attacker loses one troop. An attack is successful if the last troop on the defending territory is destroyed. When an attack succeeds, any number of troops can be moved from the attacking territory into the defending territory, but this cannot be less than the number of troops used for the final attack. When you have performed all the attacks you wish, the Tactical Move Phase begins. During this phase, you can make a Tactical Move by moving any number of troops from one territory you own to an adjacent territory. At least one troop must remain in the original territory to guard it. Finally, if you succeeded in at least conquering one territory during your Attack Phase, you get to draw one Territory Card. There are three types of card: infantry, cavalry and artillery, and each card depicts one of the territories. Additionally, there are two wildcards in the deck. During your reinforcement phase, you can turn in either three cards of the same type, one card of all three types, or two cards and a wildcard, to gain extra reinforcements. The exact amount increases as more sets are turned in, and an extra bonus of 2 troops is given if one of the cards you turned in was for a territory you currently control, placed directly into that territory. If you have 5 or more cards in hand at the start of your turn, you MUST turn in a set. Additionally, if you knock out a player by taking their last territory, you get all of their cards as a reward, but if that would bring you to 6 or more cards in hand, you MUST turn in sets until you have 4 or less cards in hand. The last player standing wins!
The classic board game of world conquest, now available on Scratch! Sound effects were ripped from Risk II, music is a remastered version of the Sega Genesis version's soundtrack made by @yaphoxy.bsky.social. Hold space when deploying reinforcements to deploy multiple at once, and hold L down to view a log of all game actions taken. To-do list: * Fix some UI glitches * Add AI opponents, maybe? * Dice fairness stats (done!) * More win conditions (Missions, Capitals, % Domination) (done!) * More player colors (cyan, pink, brown, rainbow) (done!) * "Stars" rule for alternative card trading rule (+ Ceasefire alternate ending condition) (done!) * More polished territory cards (done!) * Update map graphic to a vector one (done!) Special thanks to u/Brotuulaan on Reddit and their son for their help in playtesting the game. v0.5 * Added capitals as a victory condition v0.6 * Added four new player colors v0.7 * Vectorized the game map * Added cities as a house rule v0.8 * Finished Armageddon mode * Finished Mission mode * Planning for a new house rule option: The Dragon v0.91 * Improved UI elements in the House Rules and Battle View screens v0.92 * Fixed a bug with the tactical move screen * New title screen background v0.93 * Added contiguous tactical moves as a house rule option * Improved the UI of the house rule screen v1.0 * New mission for Secret Mission Mode * Fully implementing the Dragon * Troops will now form orderly rows in the battle view * Fixed a bug with contiguous tactical moves * Improved color selection screen * Made the color of the pink army slightly darker to improve visibility * Gave each color its own symbol * Remastered soundtrack by @yaphoxy.bsky.social * Improved random reinforcement algorithm * Fixed a bug involving the combination of Territory Grab allocation and Random Reinforcement * Fixed a bug that would cause the game to softlock during setup v1.1 * Improved the color select screen so that all colors now require only a single click to access. * Made the visual style of turn phase indicators more consistent. * Failed attacks (i.e. the attacker's territory was reduced to having only 1 troop) will now automatically retreat. * Unclaimed territories will now have a translucent disk v1.2 * Minor UI changes. v1.3 * Fixed a bug where you could attack your own territories. * Added more missions. * Better accessibility for mobile devices. v1.4 * Added an indicator for territory cards for territories you own. * Slightly improved VFX and button placements. v1.5 * Added the Restricted Reinforcement house rule. * Added an in-game instruction manual. * New vectorized font for territory numbers. v1.6 * Conquest Mode: Every territory has a point value. Conquer enough territories to reach the target score to win! * New splash screen. * Future versions will be released exclusively through TurboWarp. v1.7 * First version to be TurboWarp only. * Streamlined the territory card system. * Added a way to see how much your territory cards will be worth before you turn them in. * Revamped player select screen. * Revamped troop sliders. * Fixed various bugs. * Added a quit button. * Updated drumrolls.