Tap Units to Upgrade Them. X to Sell Units. [:Nonsense Update:] - Added Toxic (Explodes Toxic Gas Upon Death That Has A Short Stun Time) - Added Chaos (A Enemy With Relatively-High HP That Is As Fast As A Normal) - Added Animated (A Fast Enemy With High HP That is Based Off A Character From My Dad's Game) -Added Heavy (A Slow Enemy With High HP That Is Immune To Explosions And Weak Attacks [Under 75 DMG]) - Added Heavy Boss (The New Wave 50 Boss, With Equal Effects As The Heavy, Just With Higher HP) - Added Game Speed (Changes The Speed Of The Game, Up To 10x) [Using Is Not Recommended!!!]
-Waves were randomly generated in order to keep lag to a minimum while coding. -Deathtrap isn't always the best way to kill the Endbringer. -Game Inspired by Tower Battles. Music from Tower Battles and TDS. Sounds mainly from Tower Battles. The rest was made by me :) -An assortment of towers is always good! -Sniper is the best starter (IMO) for Nightmare Mode. -Fun fact: The Map Stats says a number and then "Units". This, in fact, does absolutely nothing! -Units can only take damage from bosses. If they die, no money is refunded. Try selling before death! -A bug that reduces firerate heavily debuffs Minigunner. I advise not to use it. -DPS, or Damage Per Second, may not always be spot-on. Take Trainee for example, it's firerate says whatever it would be if Trainee wasn't a burst tower. -Splash, Splash 2+. What's the difference? Splash is smaller and 2+ is bigger, as well as a tiny bit extra damage. -The Endbringer actually used to be The Void. The Void didn't have a spawn sound, animation, death sound, or death animation! -Is wave 60 really the last wave? Well, yes. For now. In a future update, there will be a mode called "Inverted", which inverts the color of the map, as well as giving 10 extra waves. That means, in Hard Mode, you will be able to encounter wave 50! What do you think will be on wave 70? -Every wave spawns 1.5x it's wave number. -Every last enemy spawned on each wave is a set enemy chosen by me. Wave 10 is Small Boss, Wave 20 is Big Boss, Wave 30 is Bigger Boss, Wave 40 is Guardian Boss, and Wave 60 is the Endbringer. Those are only the waves where bosses are introduced. -Enemies, no matter how much HP left remaining, take away one HP. Every Boss, no matter how much HP left, Insta-kills. That is, with the sole exception of the Endbringer. You see, the Endbringer is the only Boss without "Boss" in it. The game detects if an enemy is a Boss if it has the word in it. However, for the Endbringer, it doesn't matter, as he only appears in Nightmare Mode, so you only have 1 HP Anyway. -Support towers aren't affected by other support tower's effects. -Lore Drop: The Patrol Driver is Obsessed with Ice Cream.