Survivor: Space: Arms Factory BGM Up: Default Pursuit Layers 1-4 (Survivor) BGM Down: Survivor Downed BGM Left: Strong Beat Layers 1-4 (Survivor) BGM Right: Match Won BGM Z: Lobby (Survivor) BGM X: Old Main Lobby BGM Hunter: Space: Hunter Ambient BGM Up: Default Pursuit Theme (Hunter) BGM Down: Survivor Ballooned BGM Left: Strong Beat (Hunter) Pursuit BGM Right: Match Won BGM Z: Lobby (Hunter) BGM X: Old Main Lobby BGM
This project is an experiment of how well I can emulate how sound works in Identity V. I think I did well.