Click see inside if you want so see the writable font. and you can write on it. and click the art to see the other costom balls. and Ill give you the costom ball abilities: Pitchfork: Each successful hit increases his damage by 0.2, and damage also grows by 3 every 5 second. Wand: every 3 seconds, spwans a bunny that chases the enemy, and when the bunny tocuhes the enemy, it does 1 damage, and increses the damage by 1. Trowel: create a block that the start hp is 1, and every time an enemy touches the block, it loses 1 hp, and does 1 damage to the enemy, and every trowel hit, increses the block hp. IceCreamScooper: every weapon hit increses the icecream trail length by 1, and every time an enemy touches the icecream trail, it does 1 damage by 1, and starting scale is 1. Glaive: the only way to damage enemy is using the weapons tip. and the starting damage is 2. and every tip hit, it increses the tip damage by 2. Chair: every chair place is 5 seconds she places the chair, and when the enemy touches the chair, the normal damage is 1, and every chair hit increses the chair damage by 1. Anchor: he throws the anchor at the ground, and when the enemy gets near to the anchor, it is stuvk on the anchor until it touches the ground and does 4 damage, and every enemy hit increses the anchor damage by 1 or 1.2. Brass Knuckles: When the enemy gets close to the bras Knuckels it punches the enemy, and the hit rate is 10, and every hit does 2 damage, and after he is done punching, increses the attack rate by 4. Box Cutter: every 3 seconds, throws the box cutter and when the enemy it tocuhing the thrown weapon, it gets stuck to the walls, and the bleeding rate is 4, and after 3 seconds the enemy gets out of the weapon, and when she picks it up, it increses the bleeding rate by 2. Shovel: every 5 seconds, it spins very fast, and when hitting the enemy with the weapon, it does 10 damage, and decreses the cooldown by 0.5 seconds. Yoyo: every 4 seconds, she uses the yoyo like a whip, and does 4 damage, and every hit increses the damage by 1. Harp: shoots notes that does 1 damage, the normal throw amount is 4, and every note hit, increses the amount of notes throw by 1. SoulGuitar: every 7 seconds plays a music and a shockwave appears, and does 3 damage, and every shockwave increses the shockwave damage by 3. Bat: Every 4 seconds it spins faster, and when hit the enemy, knockbacks the enemy and does 1 damage, and every hit increses the swing damage/knockback. Prism: every 5 seconds, shoots a rainbow beam, and the interval was 4, and every shoot decreses the interval by 0.5. Announccer: throws his weapon, and explodes with 3 shockwaves, and when he pick the weapon up, it increses the amount of shockwaves by 3. Shoker :)