Click the green flag to begin! On a PC: - Hold down the left mouse button to ready the ball - Drag DOWN to set the power of your throw - Release the mouse button to throw the ball! On a touchscreen: - Tap and hold anywhere on the screen to ready the ball - Drag DOWN to set the power of your throw - Lift your finger off the screen to throw the ball! Go for a high score! I decided to put together my take on what a Skee ball bowling game would look like on a Gameboy! The graphics aren't pixel-perfect like I made my other projects, but I did try to somewhat emulate Gameboy graphics and sounds. I'm really nostalgic for the skeeball machines at chuck e cheese so I made the music based off of that. This is my most ambitious project yet, so I really hope you enjoy! This project is pretty janky, so you can rest assured knowing you'll get the same "what was THAT???" moments you'd get in real life! XD Try to get to the 30000's; It's tricky! NOTE: This game uses cloud variables to set high scores. These variables will only be updated if your account has "Scratcher" status. If you are a New Scratcher or not logged in, you can try it on TurboWarp, where their separate cloud data is stored temporarily: https://turbowarp.org/1335689574 The "username" block is only used to determine whether you're logged in to give you a warning about your high score not being saved. Your username will not be stored anywhere in the project. Update 1.1: - made some tweaks to intro cutscene - I realized the pocket detection range was a little too small and was causing bugs, so I fixed it Update 1.2 - pretty much removed all uses of the cloud variable "dayLastChecked" since it's obviously not doing what it's supposed to. I might re-integrate it if this project ever becomes popular enough to where many people are playing consistently #games #arcade #bowling #highscore #simulation
The cloud variables are bugging out, I have no idea how to fix it yet The gameplay music is a recreation of the music of Alley Roller Classic at Chuck E. Cheese's. I made the recreation using Famitracker, but I do not claim ownership of the original music. Recording used: https://www.youtube.com/watch?v=SmMQ8MvLEfo All in-game sprites were drawn by me. Thumbnail drawn in Sketch.io (except background) Background image used in thumbnail: https://www.flickr.com/photos/14200589@N03/3944610806 "Game Boy" is a trademark of Nintendo. I am not affiliated with them in any way. This game is NOT officially licensed by Nintendo. 8/2/2026 update on the cloud variables: YAYY Im so Glad that my cloud variables have Stopped working entirely! YAAAAY horaay!!!!! happy YAYYYY *says exhaustedly* *collapses* it's so late I need sleep