-=HYBRID HIDEOUT=- --------------------------------- WARNING: THIS PROJECT MAY NOT RUN WELL ON LOW END DEVICES - TurboWarp (Interpolation) recommended. [60 FPS may ruin some animations.] NOTE: INSTRUCTIONS ARE IN THE PROJECT BUT HERE ARE THE GENERAL ONES: Kenni/Willy: Can appear by your side doors or back doors. Hover your mouse over them while holding [F] for flashlight if they appear at your BACK door. Use the levers to close the doors if they appear at your SIDE doors. If they are in the vents use electronic to reset vent system. Pippy: Reset with button on cam 5 (storage) until at base stage (hollow black eyes). You will be given another chance if it reaches your back door - a sound cue will play. Then flash with flashlight [HOLD F] Endo: Use audio lure if not found in cam 6 (playplace). You will be given second chance if it reaches front office window - sound cue will play of banging. Click button corresponding to eyes. BLACK/HOLLOW - DON'T PRESS | RED - 1 TIME | BLUE - 2 TIMES. | Door Camp Gimmick - If the doors are left closed when no animatronics are at the doors, a countdown will start. ------------------------------------------------------------------- Aimed to be largest and last shared project on scratch. I'm going to be moving on from scratch development.
Project made in 2 months (summer break) ------------ INSPIRATION ------------ FNaF, FnaF fan games, Mr. Hopp's Playhouse series, @ChuckParker1126 and @EnderGamer7777 ------------ CREDITS ------------ @spectra_da_jellycat - inspiration and (SCRAPPED) intro cutscene art @ValkyrieSavior - animatronic mascot ideas and some game layout @Dominarch - Primary artist, Camera art, Intro cutscene, and etc. @fronk_datonk - Main Host, Art, and Coder Ambience, music, and sound effects from Pixabay and Freesound.org --------- DEVLOG --------- Game released! V1.0 - 2026 July 30 Layering optimization/bug fixes V1.01 - 2026 Aug 21 [UPDATE] Custom Night added! V1.13 - 2026 Aug 29 Updated some visuals V1.2 - 2026 Sep. 6 MILESTONE(S): 100 views