Very incomplete version, but i will release Use Turbowarp for smoother and more stable gameplay: https://turbowarp.org/1334376318 -Notice--- This is only a demo version of Sonic District: Angel Of Genesis. All contents included here might be a subject to be changed! Also, some contents written here might be missing in this version. -About--- SDAOG is a Sonic fangame made by Team Hypergenesis (I'm the only one in :sob:) on Scratch. This game takes place after SCD and replaces S2/S3K. -Controls--- (General) Space/Enter/Tap screen - Start button Z/ Mobile button - Button 1 X/ Mobile button + Up - Button 2 C/ Mobile button + Down - Button 3 Arrows/ Joystick - Direction buttons (Other controls) Press Start button in the disclaimer screen to continue. Press Start button in the intro to skip it. Press Start button in the title to start game. (In-game controls) Direction buttons Left/ Right to move and gain speed to it's direction. At speed, press the opposite Direction button of which way you're going to skid and quickly lose speed. At still, crouch while holding Down and look upwards while holding Up. While crouching, repeatedly press Button 1 to charge Spindash and stop pressing Button 1 then release Down to perform Spindash. While looking upwards, hold Button 1 to charge Super Peelout and release Button 1, then Up to perform Super Peelout. Press Button 1 on ground to jump. Press Button 2 on ground to do a small jump. Press Button 3 on ground with speed to do a Ground Parry. Press Button 1 repeatedly midair to perform Dropdash. Press Button 2 midair to perform Bullet Dash. You can hold Button 2 for a while and while holding, you can choose your direction from Up, Right, Left using your Direction buttons. When launched, parry is activated. Press Button 3 midair to do a Spin Stomp. When used, parry is activated. Press Down on ground with speed to spin. Press Up on ground while spinning to de-spin. Press Start to Pause/Unpause. -Gameplay--- The objective in this game is to get to the end of the level with as much score as possible Parrying - While 0.1 seconds after it's performed, hitting springs/ bumpers gives you extra distance boost, and hitting monitors gives you 5 extra rings. Midair actions - Every time you land, the stock for Midair 2/3 action will be restocked to 2. This means that you can use 2 Midair 2/3 actions in total midair in any combinations or orders that you like. Button 1 action is a Midair finisher, and you can use this regardless of the stock amount. After using this, you will not be able to use Midair 2/3 action until landing again. Lives - Stocks of your life that can be gained through collecting 100 rings, getting 50000 score, or breaking the life monitors. Damage - Hitting enemies without spinning, hitting projectiles, hitting spikes, hitting lavas, etc will make you damaged. If you have barriers, you will lose them and survive, but if you don't, you will die. Death - Falling into a pit, drowning, or being damaged without any rings or barriers will make you die. You will restart from your checkpoint and lose 1 life if you have lives, but if you don't, you will get a game over. You can choose to continue or give up, and if you continue, you will restart the level and lose your scores or checkpoints. If you give up, all of your progress in game will be lost. Rings - An item that can be gained through collecting individual rings, monitors, or by parrying monitors. It will be dropped when you get damaged without barriers, but you can collect it back. Water - You can run on it if you are fast enough. Your movement will be slower underwater. If you stay underwater for long, you will drown and die. Spikes - Damages you on hit. Whatever brah brah brah brah
Credits to: SomeBoyWhoMusics on YouTube (music) Megabaz on YouTube (music) SCDR Team on scratch (sprite inspirations) @Gangstermango on scratch (gameplay inspiration) @LCB456_test on scratch (code inspiration) C2A