An Advanced Infinite Tilemap System. Your free to use this is any of your projects if you give credit. Current program is a Paint program, so you can design your game/have fun with it. You can add more tiles types easily, Just increase "tile type"'s range, add your tile's name to "indexes", and finally, design it in the editor
Everything is made by me Updates 1.0 tilemap engine got published 1.1 fixed hopefully the last bug, and changed some parameters 1.2 found one more bug! 2.0 Added loading and saving! Programer's can now make default tilemaps by loading when flag clicked! 2.1 added placement preview 2.2 added a new backround grid 2.3 added new tiles 2.4 fixed saving and loading 3.0 I deleted four functions and replaced them with a simple "Index of x,y,gen". How it works: The program splits the world into 4 large chunks, one in each qaudrant, each with the same variable size (rank) and each chunk has four smaller chunks inside (chunks with nothing inside are ""), until you get to the 1 by 1 chunks which are blocks. (3D oct-trees are the same but they split into 8 parts, making it work in 3D) Tags: #backpackable #code #tilemap #infinite #game #backpack #useful #advanced