"What's wrong, Kin-Chan?" Use Turbowarp for less lag WAD to move Kirara ------------------------------------------------------------------------- {Passive} Starred - Objects that are marked will have a blue flames above them, and said flame will wear off after a bit. Marks last for 30 seconds on Kirara and Gus, but only last for 20 seconds on inanimate objects due to the amount of cursed energy. - Inanimate objects include the sign posts and the light poles. - Cursed energy chart going from the most CE to the least CE: Kirara → Gus → Inanimate objects. (Z) Star Gazer (0.11s) - Shows you the timer for marked objects: 1 - 8 are the objects going from rightmost (1) to leftmost (8), while 9 & 10 are Kirara & Gus. (Q) Love ★ Rendezvous (4.5s) - Attracts all marked objects towards the thing with the most cursed energy. Inanimate objects effected will have their marks removed. - Requires Kirara and or Gus, and at least 1 other object to be marked. (M1 + Holdable) Sirius Strikes (3s) - 4 randomized m1s; Gacrux always goes as the 4th m1. - Randomized between: Imai (←→), Acrux (↑), Mimosa (↻↺), Ginan (→←), and Gacrux (<←→>). - All stars (randomized attacks) can mark Gus. (E) Astral Mark (1.5s) - Marks an object with a star, required for some moves. ONLY marks inanimate objects, doesn't mark Gus. - Very small hitbox; usually works better for combos when pre-placed. (E + Held) Astral Mark (1.5s) - Marks Kirara with a star, required for some moves. (R) Orion Strikes (4s) - 2 cursed energy punches. - Both hits can mark Gus. (R) STAR★PUNCH!!! [星★パンチ!!!] (5s) - A strong cursed energy punch due to Love Rendezvous' star repulsion. - Requires both Kirara and Gus to be marked. - Removes Kirara's and Gus' mark if the punch lands. (R + Held) COMET: Rising Star! (5s) - Cool cursed energy dropkick thingy! While airborne you can move around for more distance, and you can control the direction of the dropkick. - Can mark Gus. (R + Held) Go For It! [攻めるでしょ!] (6s) - A cooler cursed energy slam due to Love Rendezvous' star attraction. - Requires both Kirara and Gus to be marked. - Removes Kirara's and Gus' mark if the kick lands. (T) Coin (4s) - Kirara flicks an infused coin forward. Has really low knockback. - John Combo-Extender. (T + Held) Pull (4s) - Kirara travels forward by pulling herself towards the coin. - Requires Kirara to be marked and a coin to be in flight to use. - Halves the time on Kirara mark if used. (Y) Kin★Chan (5s) - Hakari spawns in and flicks a steel ball forward. The knockback scales with distance (closer = more knockback, and vise versa). - You can still move while this move is active, but you'll move much slower. (Y) Fever! (5s) - Hakari spawns in and throws a steel ball forward; Kirara then activates her cursed technique so that the pachinko ball comes back to strike Gus repeatedly. Removes Gus' mark if the pachinko ball hits. - Requires Gus to be marked. (Space) Crash (12s) - I'm not making a car sprite, just imagine it's a car ❤ ------------------------------------------------------------------------- for the special hands in the thumbnail for the Hakari sprite for building reference Pixabay for sounds -------------------------------------------------------------------------