rush death screen!!! credits to @cannonBall908 for the rush data entry which was used here i cant believe im only doing this now (rush has been in the game since i created the project [it still doesnt deal any damage]) also theres a new death screen* yeah, im considering removing guiding light entirely (the GL death screen was ripped straight from doors&doors, which does NOT work well with macrocosm's coding) *there are actually 2 death screens, one being a long one for hazards that dont have their own unique jumpscare, and a short one (as seen here)