currently working on default AI won't be on dc for the weekend check it out :sunglasses-guy:
Full Changelog can be viewed inside project as a comment in the first sprite. [CODE] - @Acerteelood123456 (me) - Mostly Everything - @bettergames11 - Default AI Framework - @Takayukihiro - Minor Assists (character slide cycling, default behavior tweaks, etc. ) [ART] - @Acerteelood123456 - Also Mostly Everything - @dragon_fire634 - Compile's Killer Intro art. [MUSIC] - // song name - artist Survivor Menu: The Son of Flynn - Daft Punk (Tron Legacy) Killer Menu: Infiltrator - Nine Inch Nails (Tron Ares) Main Menu: Adrenaline - Jack Wall (BO2) Maps: - Gates: Raged - Arvid Eaper (Disfigure OST) - Club Inferno: Setting Sun (Instrumental) - The Chem. Brothers - Entryway: Hydrogen Helium Lithium Leviathan - The Boards of Canada - Spawnport: Revolution 909 - Daft Punk - Digital Woods: Rituals - Windows96 - 32nd Floor: Flutter - Arvid Eaper (Disfigure OST) - Central Platform: Solar Sailor - Daft Punk (Tron Legacy) [CHANGELOG] (More recent changes within version are up top) v.0.1.6 @ 8/20-9/9 // holy heck longest update yet - Jimbo's and Eidolon's passive perk now have custom arrows for each. Also, said passive perk is now displayed on their character slides. - Added Tatsuki's tweaked Default Ai. They have eyes now. - Numbered killer slides and gave them rarities as well. - Fixed a bug where Eidolon's ability icons would be wrong, turns out his ability icons were still under Krystal's name. - Digital Woods map now has a faint blueish-gray overlay. - Jimbo and Eidolon (technically CTRLR too in the future) have a new perk that allows them to see the directions of all defaults. Why? Default together strong. - Added the first Default! Only the basic movement AI though. - Added Q ability animations for all demo survivors. - Shifted Central Platform Map slightly. - Numbered survivor character slides. - Added Killer Main Attack cooldown list and Killer Speeds list. - Added Killer target switching script.