WASDEQ to move CLICK AND DRAG to look SPACE to regenerate waves Features: Lambert + GGX + Roughness + Metallic + Subsurface Scattering lighting model Finite Gerstner wave mesh with Jacobian foam and exponential foam decay Infinite ocean with LOD wave sampling Additional ripples on water surface for finer detail Procedurally generated + animated skybox Stats: 4802 triangles in finite mode, 9322 tris in infinite mode. I hate the lag :( but it's Scratch so what can we expect (its quite optimised already btw).
Inspiration from: https://www.youtube.com/watch?v=PH9q0HNBjT4 Also pls consider love and fave. This took A REALLY LONG TIME (its still in development though) Idea on how to make ocean infinite by @Werter4_Alt