Hacked Notation UP to Level 52,000,273 or 8192KIVHZ or 8192Z. After 8192KIVHZ is 16KIVIA, which is also 16A. (REMIXED) In Project with levels of real 2048 tiles: 64A is level 16. 4096B is level 32. 16F is level 64. 256L is level 128. 64Y is level 256. 4096AX is level 512. 16CX is level 1024. 256GV is level 2048. 64OS is level 4096. 4096AEL (4096_L) is level 8192. 16BJZ (16~Z) is level 16384. 256DUZ (256½Z) is level 32768. 64IRA (64ļA) is level 65536. 4096SJB (4096ȸB) is level 131072. 16ALTF (16аF) is level 262144. Sorry about the “a”, because the letter was supposed to be different, not the same, because it would’ve been 16AGF. 256BYNL (256 ࠠL) is level 524288. This “256 ࠠL” would’ve been like 256RAXGBL, which crashes the game, but the game made this differently. 64EYBY (64ကY) is level 1048576. 4096KXEX (4096῁X) is level 2097152. 16WVKX (16㽃X) is level 4194304. 256AURWV (256繇V) is level 8388608. 64CQKUS (64ﱏS) is level 16777216. 4096GHWQL (4096L) is level 33554432. The game made this symbol “” differently.
CREDITS: 16AAA (Level 7034) is 16[A. 16AAAA (Level 182794) is 16˿A. 16AAAAA (Level 4752554) is 16䞧A. 16AAAAAA (Level 123566314) is 16䂷A. NOTE: Due to the game’s 32-bit signed integer, the maximum level you can possibly reach is 2147483647, or 128RAXGBL, or 128 ࠠL (typo). When you try to get past that level, the game can’t render the next level, or level 2147483648, or 256RAXGBL, or 256 ࠠL (typo) and crashes because the 32-bit signed integer overflows. This can also cause the game to freeze. As of October 9, 2026, this project has 101 views. By testing out my newly created Ball run 2048 Ultra-hacked notation calculator, here's the link: https://scratch.mit.edu/projects/1362214720 which on October 9, 2026 has about 388 views.