A little combat test I was working on for a bit. The code is kinda trash, but it's alright. I've tried many times to make a combat game, and I finally figured it out (almost...) CONTROLS & COMBOS ------------------------------------------------------------ P1 (Red boi) WASD to move W - Jump T - Guard F - Jab | S + F - Uppercut | F In mid-air - Nare G - Kick | S + G - Back Kick NEW INPUT - F + G - Superuppercut P2 (Blue boi) Arrow keys to move Up - Jump U - Guard K - Jab | Down + K - Uppercut | K In mid-air - Nare J - Kick | Down + J - Back Kick NEW INPUT - J + K - Superuppercut COMBOS: S + F -> F -> G S + F -> F -> S + G S + G -> S + F -> F F(nare) -> S + F -> G (All combos are the same for P2, just with different inputs)
@Alzter - SFX UPDATE: v0.2 - Recoded the block mechanic so it's better :) v0.3 - New input - SUPERUPPERCUT (F+G) or (J+K) and new hit sparks v0.4 - WAVEDASH (Guard + A or D/J or K) v0.5 - SHARPER MOVEMENT Tell me what you think about my game test! :D (also full screen is compatible)