HEDGEMONY (WILD, hedge, hegemony, Business) Staves HP: 18/18 ESOTERIA: 24/24 SILV: 0 QUAL: 4 ANEM: 1 COHE: 0 ENTO: 3+1 INGR: 0 RADI: 0 HELM: 2 SPEED: {natural} Passives OVERCOME (wild): After Hedgemony is attacked, they gain gain one ANEM if it was magical, or one COHE if not. COST: 5 HEDGE FUND (Hedgemony): At the beginning of Hedgemony's turn, they may spend X Esoteria to put X Esoteria into the hedge fund pool--or spend one Esoteria to distribute all ESOTERIA among nearby drones of their choice. COST: 3 DOMINION (hegemony): -2 max health, all summons gain +2 max health and +1 to rolls. Attacks against you have -1 roll for each adjacent minion. if this causes a roll to be missed, each adjacent minion takes 1 damage. TAX RETURN (business): gain 1 extra Eso at the end of your turn for every summon you have. When a summon kills enemy gain Esoteria equal to the amount of damage the summon dealt, halved. ITEMS: BOWLER HAT OF MENTAL SHIELDING: +1 ENTO. After a failed attempt at meddling with Hedgemony's mind, the caster takes 3 damage. BRIEFCASE OF FINANCIAL CONVENIENCE: Provides Hedgemony with access to all paperwork and financial necessities. (Mostly Useless) BUSHY SUIT: Gives the wearer a distinct "Aura of Business". Provides Hedgemony NEAR UNLIMITED POWER when within their 2 by 2 tile office deep within the Wild Paradigm. (Does not apply in nearly any scenario)
SPELLS SIGNATURES: (I still need some help with the costs, values and more mechanical effects, but this is the main gist of my powers) HUDGE FUND (passive) - ^^^ OPPRESSING PUPPETRY cost: 6 -target is restrained by ethereal root-like puppet strings preventing egress stat. Hedgemony can influence the target's movement and non-attack actions. (Can take complete control over weak minions) INTERCEPT MEMORY cost: 8 -target MUST be immobile. Hedgemony searches the target's mind for information--the less the target wants the knowledge to be seen, the harder it is to find. BLIGHTSHADE cost: 10 -Target takes 3 damage on their turn for every time they've been attacked since their last turn ended. GENERIC SPELLS: BOMBARBMENT [wild, hedge] Cost: 3 Base damage: 2 Range: 8 Radius: 2 (around target) PALISAGE [Hegemony] cost: 2 Range: 6 -Place 3 hedge walls on tiles within range. Hedge wall: a drone trying to move through this hazard must immediately end movement, unless the caster wishes them to pass. BRIAR BRACE: [wild, hedge] cost: 4 Range: 4 -Target gains 1 COHE and deals 2 damage to any anyone making a melee non spell attack against them. Wears of at the start of the casters turn once target is attacked. LAWSUIT (Business) cost: 4 Range: 4 -Target gains 1 ENTO and 1 ANEM and gains (balanced amount of) ESO upon being damaged or effected by an enemy. Wears of at the start of the caster's turn if triggered at least once. BLUDGEONING BOTANY (wild, hegde) cost: 10 Base Damage: 4 Range: 8 -Target takes double damage from physical attacks. BRAMBLEBLOOM (hedge, hegemony) cost: 3 Base Damage: 1 Range: 5 Radius: 1 (around target) -target gains Pinned: +2 to rolls targeting victim, 80% to cancel the first time they try to move. Goes away after the victim moves successfully. SPELL SUMMONS: DANDYLION (wild, hedge, business) cost 18 HP: 10/10 DMG: 5 RNG: 1 -Cull the Weak: improved accuracy and damage on targets inflicted with negative effects. (Scales with amount of debuffs, not severeness) -Flanking: if an even number was rolled, apply surprised to target (*Surprised: +1 to the next roll against this target, goes away at the end of the turn. (Need a better name for this)) (The following summons have not been used) PEONY (hedge, hegemony) cost: 5 HP: 4/4 DMG: 2 RNG: 4 Expendable: The summoner does not get stunned if only one peony had died since last turn. Takes 1 damage after failing a roll (this does NOT trigger sympathy) TREBOUQUET (hedge, hegemony) cost: 24 HP: 14 DMG: 4 RNG: 12 AOE: 2 (radius) -Sessile: Cannot move or dodge using Radio. Immune to knockback, take -1 damage from all sources. This can reduce an attack's damage to 0. -lag: +2 to rolls against targets that didn't move on their last turn, -2 to rolls against targets that did