mechanic: displays a number and one of your weapons, switch to that weapon when the clock hits (unavailable) can be parried, this however enrages kookoo (press space) while enraged, kookoo - doesnt wait for you - becomes much faster - attacks faster (tightens parry timing) kookoo will be timer-based, because surviving 2 kookoo's at once is borderline impossible
the fartering few (extinct †) : kookoo the reason why the jumpscare is different is because recreating the jumpscare from grace is really difficult without using clones, and i dont want to use clones