they’re… not as strong as we thought? default: does 12 damage on hit ricochet: shoots small projectiles that start at 0 damage, every bounce off the edge makes them gain 1. (BUFF FOR 2v2s: spawn rate reduced by 1 second trail: spawns clones that represent a trail, their lifespan increases every second, deals 1 damage per hit aura: spawns a growing aura that (unlike the other aura stuff i made) does 1 damage every 0.05 seconds woah. but it grows slower
inspired by earclacks and hams ball battles