CHAPTER ONE Every clan cat in Legacies has two kinds of stat points: Aptitude and Experience. These stats are used for things such as: • Battle calculations. • Healing rolls. • Event outcomes. • High-rank eligibility. • Future mechanics and special events. • Battle forms • War success • A Healer's influence on a highrank. ──────────────────────── I. APTITUDE Aptitude represents a cat's natural potential. It is not knowledge or training-- only the ability to learn. For example, a kit with high healer Aptitude does not automatically know how to use herbs or treat wounds. They simply have a natural gift that may allow them to excel if they choose that path. Aptitude can only be earned while a character is a kit. Once a cat becomes an apprentice, their chosen Aptitude is converted directly into Experience. [Ex - A kit with 7 Warrior Aptitude will begin apprenticeship with 7 Warrior Experience.] A kit may earn both Warrior and healer Aptitude while they are young, but once they receive their apprentice role, the unused path turns into the chosen role. [Ex - You gained 15 warrior apt, and 15 healer apt, however became a warrior apprentice. You now have 30 warrior exp.] A litter must be completely accepted and registered before any Aptitude can be earned. ──────────────────────── II. HEALER APTITUDE healer Aptitude helps determine which kits are considered when a healer is ready to take an apprentice. When the time comes, the healer will be given a list of the highest-ranking eligible kits and may choose one from that list. Please note: • Do not ask to become the healer apprentice. • Do not hint that your character is "destined" to become one. [Although its completely alright if your cat is overconfident! As long as its not guilting] • Do not pressure or privately message the healer regarding selection. Attempting to influence the process may result in your character being removed from consideration. Ways to earn healer Aptitude: +1 - Talk with a healer. +1 - Listen to an elder's story. +1 - Interact with a known herb. +2 - Help organize or gather herbs. +3 - Receive treatment from a healer. +5 - Sneak out of camp +1 - learn about herbs irp. ──────────────────────── III. WARRIOR APTITUDE Warrior Aptitude reflects a kit's natural instincts for physical and practical skills. Like Healer Aptitude, it does not represent training or knowledge. Ways to earn Warrior Aptitude: +1 - Play a game with another kit or cat. +1 - Listen to an elder's story. +1 - Talk with dep/lead. +1 - Practice climbing, balancing, or similar activities. +1 - Win a playfight. +3 - Win a real fight. +5 - sneak out of camp. +1 - meet an older clanmate [app, war, elder] ──────────────────────── IV. EXPERIENCE Experience represents learned skill and practical ability. When a cat becomes an apprentice, their chosen Aptitude becomes their starting Experience. From then on, Experience is earned through training, roleplay, and events. Warrior Experience is divided into two categories: • Attack • Defense Healer Experience is divided into two categories: • Mending • Insight Experience must be manually reported to Storage whenever required. If it is not recorded in Storage, it does not count. ──────────────────────── V. WARRIOR EXPERIENCE Attack represents a warrior's offensive ability: • Fighting. • Hunting dangerous prey. • Duels. • Offensive battle actions. Defense represents a warrior's resilience and awareness: • Guarding. • Protecting others. • Surviving dangerous situations. • Enduring long battles. Ways to earn Warrior Experience: +1 - Train with another apprentice. +1 - Complete apprentice chores. +1 - Practice a Clan-specific skill. +1 - Talk with a cat from outside your Clan. +2 - +2 - Participate in a patrol or expedition. +4 - Defeat a predator. +5 - Win a formal fight against another cat around the same exp height. ──────────────────────── VI. HEALER EXPERIENCE Mending represents practical medical skill: • Herb knowledge. • Healing injuries. • Treating illness. • Emergency care. Insight represents spiritual awareness: • Receiving dreams. • Interpreting omens. • Understanding signs from StarClan or the Dark Forest. • Participating in prophecy-related events.
High Insight does not guarantee visions -- it simply increases the likelihood of receiving or understanding them. Ways to earn healer Experience: +1 - Speak with your mentor +1 - Gather herbs. +1 - Speak to another clan's healer. +1 - Study or identify herbs. +1 - Participate in a healer meeting. +2 - Assist in treating a patient. +2 - Train with your mentor. +3 - Successfully heal a cat. +4 - Successfully stabilize a severe injury. +1 - Battle train [as Healer's still must be strong] ──────────────────────── VII. ADULT EXPERIENCE Experience becomes more difficult to gain after a cat reaches adulthood. This is intentional. Apprentices grow quickly, while experienced cats refine the skills they already have. Adult Warrior Experience: +1 - Train an apprentice. +2 - Lead a two-cat patrol. +2 - Participate in an expedition. +3 - Defeat a predator. +3 - Successfully defend the Clan during a major event. +1 - patrol your territory. Adult healer Experience: +1 - Train an apprentice. +1 - Lead a healer meeting. +2 - Successfully treat a severe injury. +2 - Discover a new herb patch or resource. +2 - Participate in a major spiritual event. +2 - Successfully waver a leader's decision. ──────────────────────── VIII. IMPORTANT NOTES • Experience must be reported whenever required. • If a point is not recorded in Storage, it does not count. • Low-effort or spam roleplays may be denied points. • Future events and systems may use Aptitude and Experience for special mechanics. • Hosts and volunteers may deny or invalidate incorrectly claimed points. Aptitude is what your character could become. Experience is what they choose to become. Build your legacy wisely.