Click on the next layer if the project becomes laggy. refresh once or twice. it fixes it. (or just use turbowarp :P) press E to skip the warning.
Heres the skybox Band! (NOT FINISHED) https://scratch.mit.edu/projects/1332536586/ Here’s the layers :D Skybox Void Colorsphere (Sublayer) Corruption zone VOID. (sublayer) VOID.CORE. (Sublayer) FlickerBox (Sub layer) Blue box Explanations: void: this is just when the skybox breaks causing the- texture not to load. ColorSphere: this used to be a layer but most of it got corrupted creating the corruption zone. the rest became a sub-layer. Other universes can be gone to using this. image the ColorSphere as a Portal Corruption zone: people dont really understand this one. all we know is it holds the engine files. Void (Sublayer): all people know is that it is alive. void.core (sublayer): this is proof the void is alive. but its the most DANGEROUS LAYER flickerbox (sublayer): this is just a flickering layer. the farther you go. the more flickering and lag. till the engine crashes. BlueBox: this is the least dangerous layer. the crashers (also known as pushers) only push you if you get close. the spiky balls are unreachable. no matter how fast you go. they only get bigger and bigger. at a certain point you crash. which people think thats the spike balls. but its unlikely because if you get close to entities their quality goes up by alot. (which it doesn't for spikeballs)