I have been trying to come up with pixelated dynamic lighting for a while now. This seems like a valid approach. Essentially a basic raycaster that instead of drawing lines, saves them in a grid which gets rendered out after. While this is not complete, it is already a cool concept. Changelog --- - 1.02 10% performance improvement across all presets, same image quality - 1.01 preset 1 is 25% faster with near same quality, added preset 4 - 1.00 release
Possible improvements (I might add, you could remix and do so too) - Multiple Lights with maybe even color mixing - Baked Lights for sun light ect - Being able to change pixel size without changing the brightness - Less noise, which is something im trying to figure out right now