[Read through this for instructions! I know there's a lot of other useless stuff in here, too, but oh well :P] sonder, n. /ˈsɒndə(r)/ The profound feeling or realization that every random passer by is living a life as vivid, complex, and intricate as one's own, populated with their own distinct ambitions, routines, and worries, in which they exist as the central protagonist. -----------------------------Instructions----------------------------- WASD or arrow keys to move. Space to interact. Wander around to uncover lore, new characters or to simply get away from the fast-pace of real life. Spot interesting new clouds and find new cutscenes and interactions! Sonder can be whatever you want it to be! There are plenty of inside jokes within this humble game. Don't worry if you don't get them! Updates coming soon! Please drop feedback, encouragement, theories, improvements, hearts, stars and ads below! Give me character drawings, backstories and ideas and I'll add them into the game, dropping a credit below! ------------------------------------------------------------------------- A great deal of thanks to the Oxford Dictionary, that contains more words than you can possibly imagine. -----------------------------------Credits----------------------------- @_Groodle_ (Main concept, most art, most code and some SFX) @Cheesy_Scratch1 (Additional help with the concept and code, long, long ago) @minirag (Made the Smooth Glide code that I use often) @dstnpcq (Created the 2D Movement Script that I use even more often) --------------------------------Update Log-------------------------- Please read through this if you've got the time! It's more like my own personal journal, but I spend a lot of time typing it! Version 0.1 - A mild sampling of the game, main mechanics mastered. Sun/moon cycle, clouds, grass and original setting accomplished. Version 0.2 - New NPC and some additional 'secret' clouds to spot! (0.2 1/2) Extra NPC's, improved scenery and 'talking sounds' added. Still no new stages. (0.2 2/2) New stage added! Majorly unfinished. (0.2 3/2) Stage is still majorly unfinished. Multiple bugs fixed. New Sir Cheese interaction added. Additional 'special' clouds made. Version 0.3 - Some bugs fixed, character design updated, second stage code remastered and a mild reference that only a select few will understand. Version 3 1/2 - Fixed bugs, additional day/night features and a new and improved thumbnail!