p to open changelog. click to go to the next changelog wasd to move space for sprinting q, e, r, and t for abilities f to dodge, takes 25 stamina and prevents stamina recovery but if successful you gain speed for 3 seconds and 40 stamina back. this will exist for every survivor character, but the enemy does not know how to do this yet. some moves may have specific requirements (like aiming)
-[Notes]- this is the remake of "asymmetrical horror game that I can't figure out a name for". technically also a fresh start lol -[Credits]- Nikolasguy, obviously from the original game. I mean otherwise I would have just made this a remake of AAG, and while I might remake AAG too soon, I didn't delete it when I got invaded by those question marks. Griffpatch for the pathfinding tutorial and grid list scanning tutorial, which combined into the grid list pathfinding tutorial, which I used the pathfinding from. (Watching all 3 videos definitely didn't take like 3 hours, not at all....) -[Planned Roster]- Survivors: Red's replacement is Orange (Progress: 100%) Bacon will stay (Progress: 10%) Among might have a replacement, idk I haven't decided since I wanna at least finish Bacon before I decide (Progress: 0%) Forest (new character I thought of, 10% progress) Killers: Blue will be staying but idk if he will be a killer still (Progress: 0%) Purple is staying (Progress: 70%) Noob (a planned killer from the original game, no progress) Roblox (Progress: 5%) Gray (Progress: 5%) Current Gamemodes Survivor round (aka default): self-explanatory Killer round: also self explanatory 1v1 me (not specified as a special round yet): both sides are killers, you also really hate each other for some reason so you jump each other I guess