gamble: does a random number of damage, up to 40, and lowest is healing 10. combo: does combo hits, starts at 4, increases damage by 4 every hit but after 4 seconds with no hits the combo breaks and goes back to 4 damage. moves 20% faster during combos (NERF FOR 2v2s: instead of 4 seconds with no hits, its 2.5) default: does 12 damage on hit ricochet: shoots small projectiles that start at 0 damage, every bounce off the edge makes them gain 1. (BUFF FOR 2v2s: spawn rate reduced by 1 second)
inspired by earclacks and hams ball battles yeaaaa the heavy hitters win less sure but they can still win ive seen it