combo: does combo hits, starts at 4, increases damage by 4 every hit but after 4 seconds with no hits the combo breaks and goes back to 4 damage. moves 20% faster during combos burst: spawns circles that burst outward quickly and deals damage based on how long in 1.5 seconds it took until hitting, damage starts at 25 and decreases until the burst disappears
inspired by earclacks and hams ball battles probably the last unarmed balls for a while im just out of ideas