Laggy? I highly recommend using TURBOWARP: https://turbowarp.org/1326498611?hqpen&stuck&clones=Infinity SPAM FLAG Please keep in mind that this is in its beta form, and will be unbalanced, and contain lots of various glitches. :) the longer the weapon, the harder it is to control. the more upgrades you have, the more exp you need to level up. the longer the game lasts, the harder the enemies become. slash enemies! they cant get hit again until they stop touching the weapon! your plants can be defeated, so try to avoid letting the zombies touch you and your plants! WASD, or arrow keys to move player, mouse to move weapon. everything by me, but thanks to popcap for inventing plants versus zombies; the game that inspired this project. PRESSING FLAG DOES NOT RESET PERMANENT UPGRADES OR MONEY! this game is a remix of my other game, Dagger Dash. if you have an idea for an enemy, upgrade, or plant, please tell me and I'll add it, and credit you. CHARACTERS DEFAULT: 3 speed, 80 range, 1 weapon damage, 3 weapon speed, 3 spikes. CRAZY DAVE: 2 speed, heal 1 HP each round, 80 range, 2 weapon damage, 2 weapon speed, 3 spikes. GREEN SHADOW: 2 speed, 75 range, 2 weapon damage, 2 weapon speed, 2 spikes, you start with 5 peas. UPDATE LOG 6/3/2026 A DAY TO REMEMBER shared game 6/4/20206 ANOTHER LEVEL added another difficulty, finished the discoveries, added message when you beat the game, added downgrades, added the first zombie hero; Super Brainz, updated some plant costumes. 6/5/2026 (MOSTLY) PERFORMANCE UPDATE updated Super Brainz art, deleted unused sounds (the default "pop" sound every sprite starts with), worked on title, updated imp art (level 0 enemy), changed some title messages, made gold into suns, changed level 1 enemy into a zombie, fixed title hitboxes, made permanent upgrades vary in costs. 6/6/2026 IMPFINITY added Impfinity 6/7/2026 SUNS made suns look cooler 6/9/2026 GIANT UPDATE turned difficulties into ascensions, made potato mines slightly less crooked, made double sunflowers slightly larger, added magnet-shroom upgrade, reskinned squirrel as ice weasel, reskinned knight as bucket head imp, added sound affect for weapon, made the map giant! 6/18/2026 LOGICAL hopefully fixed some glitches created when buffing your rotation speed, fixed stumps spawning in the same place every time, enemies no longer shake uncontrollably when they line up with your X or Y axis, hopefully fixed the second map from looking like it's bigger than it is. 6/20/2026 YOU CAN CALL ME CRAZY DAVE Finally added player art!!! 7/12/2026 MUSIC TO MY EARS updated explosion art, added sound affect for basic weapon, added music, both songs being from Popcap 7/14/2026 CURSED GREEN SHADOW Added new feature; Characters! you can now select which character to play as, each with their own starting stats! (please don't judge my awful drawing of green shadow; I had to make it fit into the circle. :T ), reskinned the tentacles in the in the boss fight to be zombie hands, reskinned undead to be a zombie chicken (will later reskin the reaper into that zombie that has chickens strapped to them). 8/5/2026 PORTALS reskinned stumps as portals, reskinned "enemy" as a zombie head. 9/1/2026 BUG FIX fixed massive bug where the player would be in a different place than where the game thought it was. planning on adding new game mode! 9/2/2026 ALMOST made the open world mode! kinda... [note: it dousn't actually work yet. I think. idk. I've been kind of busy working on my next big game (my biggest yet), and haven't had the time to finish this one]