PC instructions: space/up arrow: jump(over trees, signs, and cones) down arrow: slide(under paper airplanes) space/up arrow then down arrow midair: Ground pound space/up immediately after ground pound: Super jump Mobile instructions: click the top of the screen: jump(over trees, signs, and cones) click the bottom of the screen: slide(under paper airplanes) tap up then tap down midair: Ground pound tap up immediately after ground pound: Super jump Mobile guides add two rectangles so you know where to tap. the blue one is slide and the red is jump. STORY: Your a mailman who is late for delivering a package. Run fast and get to the house you have to deliver to! The black numbers on the bottom of the screen is your time. The lower the time, the better! Obstacles delay your time rather than restarting you. In real life, hitting a wall while walking somewhere doesn't mean you walk back home then walk all the way back to your destination.
Took some time. Probably the best artwork in all of my projects. The effects where the fun part cuz' I could experiment with different values. stop the project and see what happens