12623 i gave up making this halfway through, maybe i or someone else can continue it later there's only so much you can learn about h-frictions from an introduction project, so i recommend exploring earlier h-frictions stories and studios to get a feel for what exactly is going on here also see https://scratch.mit.edu/projects/954134036/ (another introduction-style project for h-frictions, gives a better understanding of old h-frictions than this project does) recommended further viewing: the things by @dumbcars the things by @ey-ye https://scratch.mit.edu/projects/572395141/ (iconic story that set the tone for h-frictions) https://scratch.mit.edu/projects/1324557314/ (explains how to make new lore in h-frictions) https://scratch.mit.edu/studios/25601873/ (the very first h-frictions story) https://scratch.mit.edu/projects/824160680/ (40 minute h-frictions movie in the classic style of stories) https://scratch.mit.edu/projects/1204490733 (100 minute h-frictions movie in the modern style of stories) story collection studios: https://scratch.mit.edu/studios/51681265/ (all the stories) https://scratch.mit.edu/studios/33087950/ (specifically older classic-style stories) other things: https://hfrictions.miraheze.org/wiki/ (this explains the different h-frictions characters, as well as some of the major storylines such as the War of the Wells, and the history of the frictionless platformer remix chain) https://scratch.mit.edu/studios/25175248/ and other WS studios (these provide some context for why h-frictions is the way it is. WS was the original main group of remixers in h-frictions, so a lot of foundational things including whales themselves were made by WS) this might seem like a lot of homework but that's because a lot of things can happen in 10,000 remixes ... credits: music by nintendo intermission from