I made a new engine to replace my horrific old one 100 LIKES !! I can't believe my eyes. WASDEQ to move, arrow keys to rotate, space bar to show/hide UI, r to turn chunks on/off, p to pause/start animation, f to turn skybox on/off, h to show benchmarking. Features= quaternions z clipping sorting point lighting size-changing lines full RGBA support sprites STTF point lighting skybox directional lighting .obj files full object system object transformation frustum culling shadows