SKIP A LEVEL WITH THE KEY "I". This feature is only in normal mode. This is based on the bending of Avatar: The Last Airbender. in tcostatus, everything becomes stronger. you'll see when you lose enough health. Properties that make it a boss (for griffpatch): Attacks penetrate shield, First ever 10k health, invisible until first attack, being hit is much more punishing (to your health), resistant to most attacks and immune to some, requires TCO status to defeat, attacks are unpredictable (no time pattern) (except fire), only 3 attacks but is blue and deals much more damage than all your attacks. animation pacing was a bit bad (especially the dialogue) but I had to move on to the actual game so I'm sorry, my next animations will be higher quality trust me. Tell me if I did a good job of storytelling. My intention was to capture how the magma/lava/fire bosses were disappointed that the Lava Mixture was defeated by you but not try and make you seem like the villain, since you're not. They're trying to get revenge on The Chosen One on something that a look-alike of Corus did, but they've got the wrong guy (don't tell that to the characters). You've won because they had less abilities and you were stronger. But what if you faced someone stronger than you with the same abilities? -KEYBINDS- From Into The Abyss T: Tornado. Summons a tornado pointing at mouse cursor. Cooldown: 5s. B: Blast of air. Blasts an air beam at mouse cursor. Cooldown: 9s. Space: Flight. Lets you glide and lift. Cooldown: Can be used for 90 frames at a time and as long as you can jump, you can use this. 3: Air shield. Creates a shield deflecting many attacks around the player. Cooldown: 20s. V: Vaccum. Creates a vaccum on the mouse position. Cooldown: 6s. From Exceeding the Limits 2: Water ball. As long as "A" is held down, the water ball follows the mouse, then release to shoot. Cooldown: 5s 1: Wave. Direct the wave's direction then it shoots and follows where you directed it, affected by gravity. Cooldown: 20s. 1 then K: Icicles. Shoot icicles after using a wave, turning it into an icicle bunch. 2 then F: Snow. Make snow, falling then becoming a part of the ground. From The Glitch's Wrath part 1 - Chase to the hub Glider now glides for 150 frames instead of 90 Blast becomes a boost boosting the player into the mouse cursor H: Hurricane. Creates a hurricane beneath player, lifting them up. I am well and aware of hurricanes clipping players out of and into blocks. Cooldown: 20s L: Long blast. Blast, but with 30 circles. Cooldown: 9s. From Supernatural Events Q: Not Walk on Water anymore, replaced with Fireball. Cooldown: 3s. Q then 4: Flame Whip. When you release a fireball, and click 4, it makes a quick fire whip that dissolves fast. F: Fire. A huge fire spray Cooldown: 5s.