This project isn't advanced enough to support more than 3 people. I have discontinued this project. My Roblox game, https://scratch.mit.edu/projects/1313237265, has a better, more advanced multiplayer system. This is meant for at most two players. It's my first attempt at making a multiplayer game the classic way with raw code with only less than 500 blocks of code Note: The Online Players List refreshes every 10 seconds I used clones so that when the clones hide, when they reshow, it shows a stable connection. If the blinking suddenly stops, it probably means the project was overloaded, and it caused the variables to stop responding, or the person simply left, or the person has a bad internet :D please like and favorite it took me 3 days to figure this out ;)
Yeah due to the kind of style I used to create this game, keeping the length of the cloud at a strict number makes the data prone to overloading. If I try to create a massive multipayer game, the variable would just, stop responding, and then it will just stop sending data. that defeats the entire purpose of a multiplayer game. I am currently looking for ways to fix this game, to make it more stable, and adding more stuff I did this project the hard way. I used Raw code, to make sure everyone present got detected. Even though this cloud system only uses 1 variable, using 1 variable makes it easier to track a players Data. Every blink of someone else shows that their data was sent Update 1.0.1. August 9, 2026 - Added Single player and multiplayer modes Update 1.0. July 22, 2026 - Released the game