KNOWN ISSUES: - Upon restarting, an unholy amount of bullets can spawn immediately. To fix this, click the flag and start again.
Can you survive 15 seconds?! Control with your mouse, and avoid everything black. Music made by me. Original game by Sweaty Chair Studios. TIP: Avoid the edges of the screen. PLANNED ADDITIONS: - Bosses - More usage for Intensity (internal difficulty scaling)[DONE!] - Usage for near misses - Variants [DONE?] CHANGELOG V1.0 - RELEASE - Initial release. General fundamentals along with a WR tracker and near miss implementation. V1.001 - HOTFIX - Fixed the near miss indicator doing some funky stuff. - Changed the near miss detector to be a separate sprite, and changed how near missing is detected. - Made the near miss detector have a slightly visible range. V1.0011 - HOTFIX - Changed the way the WR time is displayed to prevent the data from being absolutely spammed. - Made bullets a slightly different color. - Made the player hitbox slightly more forgiving. V1.01 - BALANCING - Made bullets act more closely to their original counterparts. For those who don't know, they now are destroyed by lasers. V1.011 - VISUAL & FIXES - Reverted bullets back to being black. - Fixed near misses not triggering with lasers. V1.0111 - FIXES - Lasers are now slightly lighter to combat bullets destroying each other, which is not an intended mechanic. V1.1 - NEW BULLET - Appearing past 20 intensity (25 seconds) or higher, Needles are small projectiles that take advantage of cramped spaces, showing up, accelerating, and never stopping until they leave the bounds of the arena. V1.11 - BALANCING - Needles now have a visual indicator, slightly home in on the player, and shake as they accelerate. V1.12 - BALANCING - Needles now spawn every 13-17 seconds, home in on the player weaker, and now have a distinct sound cue. V1.2 - STRESS - Intensity now ramps half as fast. - At 40 (and 60) intensity, something intriguing will happen. :) V1.3 - HARDMODE - At the request of absolutely nobody, Hardmode now exists! Here's its changes: -- The game automatically starts at 30 intensity. -- Bullets are 25% slower and now slightly curve. -- Lasers spawn with much less quantity and frequency. -- Needles home in twice as hard, spawn far more frequent, and give less time to react. - Added an Anxiety feature, which kicks in at 40 intensity. V1.301 - BALANCING - Made the player hitbox smaller. - Needles now spawn equally apart from each other (assuming the radius is circular.) V1.31 - ANXIETY - While Anxiety is active: -- All sound cues are removed. -- Needles spread out less on Hard Mode and home in much harder. -- A few other things. V1.32 - GRAZE AND RAISE, TIPS TO CLIP - Changed how grazing works for Needles, making them properly capable of grazing. This will be adapted for the other projectiles soon, and the <touching color (#)> blocks will (hopefully) be removed entirely. - Changed how grazing functions in general to prevent stupidly loud sounds due to stacking, along with few other bugs. - Fixed a bug with the WR system that set the WR to the other mode if you got one and switched. - Added tips that dynamically update each time you die. - Added new music layers for Hardmode's menu, and Needle Phase, which use the original No Humanity (2015) soundtrack by Matthew Chin, sourced from the Global Game Jam page of No Humanity. - Anxiety Phase 1 and 2 are now pushed back to 70 and 100 intensity (formerly 40 and 60) V1.33 - TWO THOUSAND FIFTEEN - Hitboxes (almost) no longer rely on <touching color (#)> flags. - Laser SFX has been replaced with the original laser sound from No Humanity. - On Hardmode, if the needle count rolls a 1 or 2, many more needles will spawn and will initially not aim perfectly. - A few bugs have been patched. V1.4 - BRUTAL - New difficulty added: Brutal. Changes: -- Two lasers exactly will spawn every second, and will always spin at 0.3 degrees per frame. (9 degrees/s) -- Bursts of needles spawn constantly, home in much harder, give even less time to react, and accelerate twice as fast. -- Intensity starts at 40. -- Bullets spawn less and phase through lasers.