Space - Start WASD - Move E - Interact with C or ! tiles
Update 1 - Added the minimap - Overhauled map generation - Updated how the chaser finds and chases the player Update 2 - Added tiers - Updated how the chaser accelerates - Temporarily removed cubes - Added fragile tiles- hazards are not decided by seed Update 3 - Added tier 5 and updated the tiers - Added the tour mode, slightly buggy - kinda Removed doubled tiles, hopefully reduces lag - Added C tiles Update 4 - Seeds now load just shy of instantaneously. - Changed how clones load so only ones in your render distance are present at a time, cutting large amounts of lag in high tiers. I'll polish this a future update. -> Most lag actually comes from bunched & duped tiles, which I'll fix soon enough. - Next update very soon, it will be large - Temporarily removed the minimap due to this new system being instantaneous. - Updated the menu - IMPLEMENTED rotators, did not add them yet Update 5 - Overhauled the generator. - Updated punishment for hitting (lenience) bad frames. - Added good frames to this game. - The chaser can now enrage. - Updated some textures for visual clarity. - Added Tier 6. - Added platform gives (! tiles). Update 6 - Optimized some systems. - Added dailies. - Updated difficulty scaling again. - Added a platform # indicator to the UI. - ! tiles can now give 2 good frames. - Stopping over the void now kills you. - !/C tiles are now generated deterministically. - Changed the chaser's design. Bugs - The chaser is not affected by rotators. - The north indicator is janky. - The phase 3 arrow flashes.