THIS PROJECT IS FOR PROTOTYPES! Official project will be uploaded separately. Click to spawn the selected objects! Click the arrow buttons to cycle through objects. Replace the hovered tile with your selected tile by holding down for a moment. Placing tiles cost points! Hover over the object at the bottom-left to see its stats. Switch the type of object you spawn by pressing the bottom right button. WASD to move around the screen. Up and down arrow to zoom in and out respectively. TURBOWARP for the best experience! https://turbowarp.org/1318960583?hqpen&fps=60 Additionally, turn off any battery saving and use Google Chrome for the bestest performance. Press R to restart the game and recompile stats. I left in a circle radius for placing tiles for now :P It won't make it in the official release, but just a nice tool here. ... Okay it may or may not have been a month. (P.S. IT WAS SORRY). I'm afraid to announce this update is fairly small. 6 new bombs, and 1 new dummy! That's it lol! A lot of stuff is unfinished/unpolished, and I'm aware!! I just wanted to throw something together quickly that you guys could play with. It's midnight dawggg Soooo, hopefully you guys weren't expecting a gnarly drop lol. I've been focused on mostly spriting, SORRY!! I believe it shows with my june and very soon july compilation. It's kind of sad that only NOW am i started to get re-interested in dummybomb lol. I've been brewing some ideas subconsciously, just no executions yet. To be honest, I was stalling properly adding the features the ice bomb needed, but it wasn't even that bad!! So yes, I DID add a new system, debuffs! And some fun tile shenanigans. Although debuffs are a bit iffy; the debuff visual doesn't clear sometimes!! And also the more uniquely shaped dummies (MERDUMMIES) need custom debuff sprites. I'll be sure to fix that stuff in the next release. Speaking of the next release. OKAY I know this isn't particularly the best look considering my lack of progress in SUMMER buttt. Buttt the next update won't be here! It'll most definitely totally be the official release!! Can't make any promises on a date yet, but i'm hoping for the best!!! I'd love to hear any enthusiasm as well. MILD spoilers but, a list of what new stuff to expect in likely the official release: ZONES (radius of effects,. will be used for area/lingering damage) NEW BOMBS AND DUMMIES! (Obviously lol) NEW UNIQUE CURRENCY!! (for special bombs!) LEVEL AND XP COUNTER (for progression? duhh) MAPS SHOP (so you can load some areas to play in!! maybe it'll have tiles unique to the map) TOUCHSCREEN CAMERA MOVEMENT!! (I play this on my phone sometimes I cant even lie) ACHIEVEMENTS (cuz like... stuff to do. although i'm still figuring out how could i implement this) BADGES (similar to achievements, but more like a little sticker to show your bombing milestones) And a little more. But that should pretty much cover the basic release of dummybomb 3!! Of course i have more ideas on an unhealthy level, but i'll decide to execute those once release drops. Though of course, the main course with dummybomb 3 will be all the dummies and bombs. Surprise, surprise. There's about 10 more groups planned. Hopefully the game can handle that!! I hope!! I've been trying to keep it reasonably optimized for this reason.