Turbowarp links: Regular: https://turbowarp.org/1318287899?interpolate&clones=Infinity&limitless 16:9 aspect ratio: https://turbowarp.org/1318287899?interpolate&clones=Infinity&limitless&size=640x360 You can always press Alt+Green flag to activate/deactivate 60 fps mode. THERES CURRENTLY NO MOBILE SUPPORT AND TOUCHPAD MAY NOT WORK PROPERLY When server started press = and you can spawn anchored objects do not make player stuck in a anchored thing and push to out of bounds or it will close server (also do not forcefully set size to something lower than 70 since it may confuse the thing and will just close server) and do not stuck player in a error model while in a corner no jump no stuff since if you jump and go left it will go inside the model and close server. If you wonder why theres sort of like an outline following player, its the collision box for the kill objects. the regular player didnt properly collide with kill objects, so i made a slightly bigger separate hitbox. When server started press / and you can do stuff like disconnect or show fps # to delete mode ! to damage object mode
inspired by source engine by valve made by @noxosdev gravity by @TerribleGames123 Long term plans for the project: Better ui Character customization Compatibility with other devices CheckPoints where you respawn after death Programming Saving levels and a separate "Launcher" CHANGELOG: 12/5/2026 added sizing added wedge added cursor added advanced commands with / and client initiated disconnect (disconnect command) 13/5/2026 added window frame around console added fps command (fpsshow command) 17/5/2026 added circle 23/5/2026 fixed instant disconnect due to that when player starts the speed is very high and you practically explode 30/5/2026 added delete mode with # 04/6/2026 added damage object tool with ! and a triangle fixed death just blowing up your ears added red overlay while dead 28/6/2026 fixed player stuck in a death loop by adding a cooldown after death so no damage can be dealt for 1 second