wasd-move arrows-look I wanted to see if making the project bare-bones helped with speed. All options and features like textures, distance-shading, fancy floors and even draw distance limits are completely removed in the code to reduce the amount of comparisons. All variables are local, but I don't know if that helps. All of the code is nested as much as I could make it, and it's hellish and unsightly, but it bears vast efficiency. Reminder that these projects are made with a $80 school laptop in mind, so 'oh, it was fine before' doesn't really apply here. I am looking for maximum efficiency, as God intended. or i could learn glsl
@sly_i for the map. @iaobardar for the idea of using true/false conditions in a list