Use your mouse to collect gifts and avoid enemies. 1, 2, 3 to select options every 15 gifts. P to toggle skipping valid cutscenes. (Press in advance, because this doesn't work if a cutscene already started. Currently only works on Prisoner phase 2) Enemies: Baby: Dashes in a straight line as shown by an indicator. Bell: Harmless, but makes most non-Bell enemies briefly invisible when rung. Teleports near the mouse periodically. Cleanses Scribble's debuff as well as Scribble temporarily if it's nearby. ICBM: Targets mouse pointer for 2 seconds before locking in place and blowing that area up. Mart: Moves towards the mouse pointer VERY slowly. If touching another Mart, merges into a slightly bigger/faster Mart. In this stage, Mart explodes when close enough. Springer: Jumps to the top of the screen before falling somewhere else, doing damage if it hits the mouse while descending. Husk: Follows mouse cursor, takes a life if touched. Operator (Level 5+): Collect the gift before it wakes up. Scribble/Flesh (Level 5+): Slowly moves and leaves doodles of subspace tripmines that last 7 seconds. Will either follow you or aimlessly bounce off walls. Guardian (Level 8+): Harmless on contact, but relocates and shoots 3 bullets. Telefragger (Level 8+): Slowly walks towards you, but will teleport in the same radius as Bell around you in an attempt to catch you. Voidbound Baby (Level 10+): Needs 2 Babies to spawn. Greater dash distance and reduced dash cooldown. Dozer (Level 10+): Spawns in a sleeping state, eventually waking up. Don't move when it opens its eyes. Kookoo (Level 10+): Chooses a number from 5-15, then counts from 1. Click when it reaches the number. If clicked too late, Kookoo will do damage and restart. Cadence (Level 15+): Collect its instruments to keep it at bay. It gets angrier the more you leave out. Voidbreaker (Level 15+): Summons and launches 1-3 swords at you. Repeats the process another 1-3 times. Sigil (Level 15+): Slowly floats around the screen, periodically firing a long-lasting laser that tracks your mouse.
EPILEPSY WARNING IF YOU ACTUALLY READ THIS Original game: Nullscape on Roblox, by Mart's Nullscape group Most assets/songs borrowed from Nullscape Miraheze wiki, and by extension Nullscape itself 2MUCH2BEAR by RedTv53 Prisoner Phase 1 (Tenebre Rosso Sangue) is from Ultrakill OST Prisoner Phase 2 by Logan Feece Music on YT Prisoner Phase 3 (Mirage Made Manifest) by the Forsaken Team Epilepsy warning Just like the original game, game gets chaotic extremely quickly. Play carefully. Note that modifiers will reset on every flag click. Also, there's a border enemy that prevents you from leaving the screen for too long.