Turbowarp is suggested but technically not required since it is efficient enough to run on scratch natively around like 10 fps at res 6 or 10 with render distance at 2 https://turbowarp.org/1314014925 WASD - Movement Space - Jump E - Inventory (Unfinished) Q - Drop block R - Save O - Settings G - When project is stopped renders world map Scroll Wheel - Select hotbar slot Click - place block Click and hold - break block Click and drag - rotate camera
Note - none of the assets are from minecraft and all code is original or open source (quick sort by rex) the only thing this project shares is the name, which may get changed in the future as more gameplay features get added Added better caves Fixed lag near caves should now be buttery smooth as it was a very popularly reported issue Added path traced voxels mode in settings as a lighting engine And more updates to come as planned below Plan on adding item textures and tools Plan on LOD mechanic Plan on code based multiplayer with chunk share Plan on true bjw entity models Plan on model/entity blocks It's still a work in progress, i spent a lot of time working on it but it still needs adjustment, the only reason i posted it recently is because i wish for everyone to see my progress live, with around 3 to 8 updates a day This was made from pure dedication Hope you love it even if it isnt finished VCBT - Voxel Compression method Renders with SOGL 4.13 https://scratch.mit.edu/projects/1274901785/ Uses https://scratch.mit.edu/projects/420013342/