[please READ] Sequel to 'chomik' (by me) Improved replayability with 10 endings and some checkpoints (Probably not updating unless there are huge bugs) !! Fullscreen is quite buggy so for some sections, turning it off is recommended or use turbowarp. Press the green flag if you want to start again from the beginning (to either get other endings or just restart!) Controls are generally understandable, either WASD or arrow keys, although some sections do not require them. Not mobile friendly! If you see any spelling mistakes, those are intentional. Sorry if there cutscenes or minigames feel not as good as it should be. There is only so much you can do and so much sanity you can have... Anyway! Current endings: 1. Winner ending (Hint: Follow the story and capture the antagonist) 2. Loss ending (Hint: Fail to capture the antagonist at the end) 3. Escape ending (Hint: Collect the charms, find a portal, don't go in the car just yet) 4. Memory ending (Hint: Purple post-it, enter it near the start) 5. Alternate ending (Hint: A different outcome during a memory) 6. Peaceful ending? (Hint: It's no good fighting. Find another way) 7. Monster ending (Hint: Really stupid idea with a machine) 8. Alternate ending 2 (Hint: Change time using a Machine found... elsewhere) 9. Destruction ending (Hint: Is revenge really the best idea? Machine) 10. Genesis ending (Hint: 9 roses; this will be the 10th) Good luck! Hint: At the end of every ending, there is a retry button that will (not send you to the start but) send to you back to a certain checkpoint. These checkpoints usually branch to two or more endings, meaning if you've only gotten one ending from one retry checkpoint, chances are there's another. I think.
Story - me Paintings - Find the Chomiks (designed by me, except grayscale) Code - me + some of my previous projects Art & Sprites - me (except pngs)