It's been a while since I've been creating games in this website, and I've decided to quit on this website for a while, because I have burnt out for a bit and my interest is going down. However, I am back now and will continue to create more microgames. I've learned that you should enable for sprites only when creating a variable to make only one clone happen. Unfortunately, the microgame will be become more harder at high speed, so yeah. Good luck! Anyways, the goal is to avoid the attacks by using a mouse. After 16 beats, the microgame will clear. Hit by the attacks will let the rocket explode and the microgame will fail. Level 1: The enemy shoots projectiles at a slower rate Level 2: The enemy shoots projectiles at a faster rate Level 3: Same as Level 2, but there are now lasers, requiring more avoiding.