Full Title: Old-Western and DRAW! - Drifter Jack CT, LMS, and Stats Movement: WS: 120 SS: 200 Vitals: HP: 900 Resistance: 90 Moves: Deadeye: "It's high noo- Wait, didn't someone already say this?" Drifter Jack will unholster his revolver (gaining Resistance C and Unstoppable for 6 seconds) and his WS will be set to 50. All Victims in his vision will be marked until his line of sight of them is broken. If the effect timer runs out, he will reholster his revolver and the ability will go on a 20s cooldown regardless. If he fires, he will shoot each marked Victim for 30 DMG. Bob And Weave: "Evasive maneuvers." Drifter Jack performs a short roll in whatever direction he's moving, gaining Resistance C and Unstoppable for 1 second. This ability goes on a 15 second cooldown upon use. Fan Fire: "Oh ####, not good." Drifter Jack fires all remaining shots in his revolver in quick succession, with each hit shot dealing 40 DMG. However, his accuracy is impeded by 20% and Deadeye and Fan Fire cannot be used again until his revolver is reloaded. Passives: Accuracy: Drifter Jack has a set amount of accuracy for certain actions (walking and Deadeye; 100%, running and Bob and Weave; 75%, Fan Fire; 10%). Reload: Drifter Jack's revolver holds (like every revolver) 6 shots. Upon spending all shots, Drifter Jack will reload his revolver (5 seconds). M1'ing, Deadeye, and Fan Fire all spend shots. This passive can be triggered manually via using Bob and Weave on a non-full cylinder.