Warning: Game May have flashing Lights now or in the future, be wary of its development! Lag Warning: May Lag, use turbowarp if it keeps lagging for you! EXTRAS: Scratch wont let me add some osts, which is why some are missing! Gameplay: Collect the gifts that appear each level, the higher the level, the more gifts appear. Use arrow keys or AWSD to move. Beware as every few levels new enemies appear! use the class to your advantage or die trying! And know to NOT fall off the map or you Will die, and don't touch the enemies. Press the E button to use your class's ability! the higher the level, the bigger the map! Will you find a way out or will you die trying? Patch 0.1: Enemies: Baby, Mart, and skinwalker. Normal: Maps V1, Music, Player movement, hitbox function, ETC Patch 0.2: Husk Redesign, Mart speed buff (Due to patch 5 buffing him), Springer and I.C.B.M added, Classes, and ETC! Patch 0.21: Mini Update; Highest Level Now saves, small prisoner redesign, and small charger redesign. Springer Shine was changed, and also now has sound effects. ICBM should be more accurate. Patch 0.22: Fixed Springer's Kill code, gave gift a small change in design Patch 0.23: Added Mobile Support! Entity tester been released early. Patch 0.3: Guardian, Operator, Telefragger, and Bell has been added to the game! some of them have been changed due to it being scratch lol, Fixed minor bugs, Changed UI, Menu Minor Changes, Operator Has sounds. Patch 0.31: Now Fully Mobile Supported gameplay wise, Minor Changes to code Patch 0.315: Springer Bug should HOPEFULLY be fixed, Now fully mobile supported, now shows how many gifts are left. Patch 0.32: New Telefragger and Guardian Sprites From @Fluffo010 Patch 0.33: Bug Fixes for Husk, Changed Diver and charger to be a bit more accurate, thumbnail changes, player changes, Baby Hitbox nerf, Bell Nerf, Slight Icbm Changes, Class Selection Changes for the Class itself, Slight Code changes, Springer Nerf. Patch 0.331: Diver and Charger got a cool down buff/ability Patch 0.4 Unshed Blood PT1: New Thumbnail, New Menu Selection Screen depending on class, Kolona, And VoidBound Baby Added, Class Choice Changes somewhat, 2 new ost (Currently), TINY Charger Cooldown Nerf (4.75 < 5.5), Mild Diver Cooldown Buff (6.5 > 5.75), One new temporary designed map design, SLIGHTLY buffed gift collection in general. (Diving Gift collection Size: 150 < 157.5) (Charging Gift Collection Size: 170 > 162.5), made maps smaller early on. made some animations start up on spawn to increase performance early on, changed baby's aim to red to make it more accurate. changed background slightly, and will now change colors throughout progression Patch 0.41: Mostly Design or small Changes, should now have husk hitboxes bit less buggy, menu now moves slightly, bell nerfed. PLEASE NOTE THAT SOME THINGS MAY OR MAY NOT BE DIFFERENT DUE TO IT BEING ON SCRATCH!!
Mart for nullscape (and the team they have!) Double click flag to fix some things NOW mobile friendly (Kinda) in the 0.23 Patch Update! GAME WILL CLOSE FOR MAJOR (and minor) UPDATES! No Mode selection yet The Entity Tester Project is used to test for bugs and glitches, which is why some entities are in later patches. Class Designs don't affect the hitboxes! Some Monsters may or may not get a redesign from their old ones. BUGS ARE GOING TO BE VERY COMMON, BE WARY. Credits for this game! Nullscape: The game that started it all. Codescape: That also inspired this project, codescape is made by @Super13dws @The_big_boulder878 for the vectors @Fluffoo010 for new telefragger vector and new guardian vector Fun Note: Baby was the first coded entity in this game! Enemy Info Below, and when they will release in updates! (if I set my goal to release it in that patch) Bell: A mostly harmless Bell, avoid hitting it or face the blindness. Springer: Watch where it lands, avoid it always. Mart: Don't touch the Imp, Avoid it. Husk: Dont backtrack. Avoid going in it's path, as it follows yours. I.C.B.M: Dont stand in the blast radius, keep moving. Nil: (soon after rework) Baby: Dashes to the blue circle, Avoid it's direction. Flesh: (Soon) Telefragger: Teleports around you, be careful of where it lands. Guardian: Shoots a pellet, gets faster the further away you are from where it shot it. be wary. Voidbreaker: (Soon) Cadence: (Soon) Patch 0.4 once bugs fixed VoidBound Baby: Just like babby, but faster, and deadlier. VoidBound guardian: (Soon?) Operator (Dozer): Let go of all keys, you have a strict time frame, the earlier you stop, the earlier it triggers and leaves. Kolona (Kookoo): Use your ability when it strikes, if you have no ability, fear not. RavenBloom(Doombringer): (Soon) [Will be changed] Sigil: Soon(?) Classes Diver: Can dive to increase gift range and speed for 1.05 seconds, similar to a actual dive. Charger: Charges for 3 .85 seconds to increase gift range and speed. Spirit: Gets an shield and 5% extra speed (as of now) (Unaffected by Kolona) Grappler: (Soon) Glider: (Soon) Wanted: just 25% more speed. (Unaffected by Kolona) Prisoner: 15% less speed. (Unaffected by Kolona)