supersanic speed update WAY MORE powerfull AND harder to use than v1.4... be cearful, its very fragile ima redo the code because of quite a few inconviniences in the code i dont want to fix. all objects have self colision the physics coision code is so fast, that simulation the springs becomes the bigger performance eater as soon as an opbject flips in of itself, it causes a black hole space to grab a point pres v to show vector arrow keys to zoom out and in, aswell to change deltaMult (pres z to change anti) wasd to change camera pres f to control a point, valid indexes are 1, 6, 11, 16, 21, 26... Anti skip factor is currently disabled :( i would say that the update gave it a well over 800% performance increase friction isn’t implemented yet next update will feature a usable editor v1.3 and v1.4 might seam similar but are two completly different projects, both made from scratch :) feel free to post links to your physicsendgines with colision down below. huge thanks @Ricky-Jan for the hash grid concept